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Old Jul 13, 2007, 05:30 PM // 17:30   #21
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Quote:
Originally Posted by Etta
Pet monkey, because all good games must have monkey in it. And coconut trees as well.
We already have coconut trees in game.

sigh, some people are never happy.
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Old Jul 13, 2007, 05:46 PM // 17:46   #22
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Quote:
Originally Posted by Rivix
What is wrong with you?!
Quote:
Originally Posted by zwei2stein
We already have coconut trees in game.

sigh, some people are never happy.
DID YOU EVEN READ WHAT I SAID TWICE ALREADY?!!

Do NOT, UNDER ANY CIRCUMSTANCES, CRITICIZE, or mock ANY Ideas or Opinions. WHY can't people understand that? If you think an idea is inappropriate, or unlikely, just GIVE YOUR OWN idea, and share it with the rest of us. Even if it is a sarcastic statement, make it along with your own idea.

Last edited by Lord-UWR; Jul 13, 2007 at 05:51 PM // 17:51..
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Old Jul 13, 2007, 06:31 PM // 18:31   #23
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Quote:
Originally Posted by Lord-UWR
DID YOU EVEN READ WHAT I SAID TWICE ALREADY?!!

Do NOT, UNDER ANY CIRCUMSTANCES, CRITICIZE, or mock ANY Ideas or Opinions. WHY can't people understand that? If you think an idea is inappropriate, or unlikely, just GIVE YOUR OWN idea, and share it with the rest of us. Even if it is a sarcastic statement, make it along with your own idea.
i do believe that the WTF is wrong with you comment was directed towards someone completely different. (edit) and the idea upon which that quote was directed towards was entirely worth the reaction no doubt about it.

as for the coconut trees thats a fact and not critizisation and the second part of that comment was in fact an opinion of the poster. furthermore if you cant take critisizm get the hell off of forums lol....this place is a flame fest.

Last edited by assassin_of_ni; Jul 13, 2007 at 06:57 PM // 18:57..
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Old Jul 13, 2007, 07:10 PM // 19:10   #24
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Already confirmed by the guys "up there" but I surely want interactive environment, and by that I mean let me set forests on fire
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Old Jul 13, 2007, 09:35 PM // 21:35   #25
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My list is small and simple, but here it is.

1. Keep the Ritualist
2. Weather/Day and Night Change "Or just weather".
3. Stuff to do when You don't feel like doing quests or pvp.

That's it.
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Old Jul 13, 2007, 11:14 PM // 23:14   #26
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There's a big difference between what I HOPE it will be and what I EXPECT it to be...

What I HOPE for:
-A seperated skill/balance system between PvE and PvE.
-Unlimited leveling in PvE including unimited growth in power if items to be found, no capping of health or other attributes etc.
-A power game for PvE players with a huge world to explore, like a real MMORPG...
-Lots of gold and gear to drop and the abillity of playing it solo without being punnished with low droprates.
-The game released 'as it is' with only a few patches to get rid of bugs, but no changes in gameplay (no nerfs).

What I EXPECT and am afraid of:
-High levels will be a joke because its not related with powergaming but merely the same gameplay as we know it with only levels and some fancy titles added but no extra health or high level gear... Same caps on skills to keep it 'balanced', low droprates so you can play on forever without ever maxing out stuff unless you have a bot to farm...
-Anet paternalizing like before with nerfs to keep players far away from the feeling to have an 'Uber Build'...
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Old Jul 13, 2007, 11:29 PM // 23:29   #27
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What a bunch of whiners...

I EXPECT...

- A great mesh of both persistent and instanced environments, areas for people to congregate in and do things in large groups, as well as smaller mission/quest areas for single parties.
- Improved graphics engine and z-axis movement, support for DX10, better animations and an improved emote system.
- New combat system, possibly with the addition of z-axis movement we could see some character-creature interaction like that seen in Shadow of the Colossus.
- In-depth trading system, an auction house or some other system.
- integrated voice communication
- new, improved UI.

and the list goes on... its going to be great.
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Old Jul 13, 2007, 11:47 PM // 23:47   #28
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I expect loot scaling, regular build nerfs, and spamming sales in all chat. After all, it's still built off of the GW1 Engine (yes, it's a fact, read your PCGamer). I'll probably still play the freakin thing tho.

KANE
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Old Jul 14, 2007, 12:48 AM // 00:48   #29
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Quote:
Originally Posted by freekedoutfish
Aslong as they fix was doesnt work, DONT change what does and improve upon visuals, interface and controls, i'll be happy.

Dont fix what isnt broken in my view.
Dear God no. I want Guild Wars 2, not Guild Wars 1.2

You can be certain Guild Wars 2 will really shake things up. The addition of the Z axis is an example.
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Old Jul 14, 2007, 01:26 AM // 01:26   #30
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Quote:
Originally Posted by Tahlia Tane
I want Guild Wars 2, not Guild Wars 1.2
I second that.
Quote:
Originally Posted by Etta
all good games must have monkey in it. And coconut trees as well.
Affirmative
• Sonic 2 and Sonic 3, greatest Sonic games ever ... they had monkey robots and coconut trees;
• TimeSplitters 3, best FPS on PS2 ... it has gun wielding monkeys in it.

Last edited by Bazompora; Jul 14, 2007 at 01:38 AM // 01:38..
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Old Jul 14, 2007, 02:17 AM // 02:17   #31
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I'm expecting cool animations - and it's going to stay at that. I'm awesome at not expecting a whole lot. It's the main reason why I was one of the few that actually loved Fable.
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Old Jul 14, 2007, 04:12 AM // 04:12   #32
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Ok keep them coming people, gonna update the list right now with some of the great ideas noted here.
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Old Jan 29, 2008, 04:46 PM // 16:46   #33
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Bigger Bosses.

Longer Story.

More, much more, pvp stuff that has something to do with Luxons and the Kurzicks, we have fort aspenwood and jade quarry and AB, MOAR.

More classes.

Gigantic attacks, like for example, the ele skill meteor , a giant meteor smashes into the ground and for paragons, epic spear throws, think Leonidas versus Xerxes epic. Oh yeah also, some kind of level which is dynasty warriors- esque where you are faced with loads of npcs, screw it, I WANT 300 IN GUILD WARS.
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Old Jan 29, 2008, 05:14 PM // 17:14   #34
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Default New Quests

I've recently started a new Elementalist, hoping this will not die from lagging issue once again. Anyway, that's not the point,

This is: While playing the new Elementalist starting out from pre-sear, I've discover that I love doing quests, also love those quest where you "stumble upon" outside of town. And I started to think, if there's going to be a persistant world in GW2, new non-primary quests should be added every now and then, since quests are mostly given by townies that seek your (the hero's) help it is only logical that there are other townies that will in one time or other need some help and this is where the "new quests" come in.

Secondly, regarding character creation, we are all familiar with rpg game, where when you start out you get to choose a prefession and this profession will look a certain way, elementalist has one look, comes with sets of hairstyle and facial features. and et cetera.

so what i am thinking is this: a system where there's different races as GW2 will have, there will be male and female logically, however there will not be any different between elementalist and warrior, or warrior and ranger. Meaning: players gets to choose the Race, the Sex, the height, and build (thin, frail, fragile, sickly, strong, mascular, et cetera) for your character, and that's it, you do not have to look like any type of profession just yet, your character will be one that you crafted, much like making a sim character. And it could possibly be looking like yourself in real life. Now, when you start out in the game with this newly build character, you can visit a barber shop, a fashion shop, et cetera for your personal preferred look, Once you start questing, this is where your profession looks comes in. There will be no need to change profession, (with this system there'll be no need for character slots lol ) read on, new paragraph for easy read

basically, your character will progress and there will be a lot of quests where you train your character into becoming your "preferred" profession of choice. Lets call this quests "the warrior path", "the elementalist path" et cetera. so you can choose to venture into the new GW2 world as elementalist + warrior, so you'll be looking for quest givers of warrior + elementalist path. and the fun part is there will be no stars on the map for you to follow, you'll have to look for it. you may or may not find it, you prabably will stumble upon other profession's path, you can choose to do that as well. and then finally when you are successful as an E/W or R/N or Rt/E you will then be able to visit the local armorer to craft your armor of your preferred profession, and you can craft armor for other profession for this very character when you have done all the other profession's path as well. (storage comes to mind, we will be needing a wardrobe, please and thank you)

bleh, i think i don't want to think any more, so there it is. because it becoming another game all together... rofl anyway. there it is...since someone asks.

Last edited by pumpkin pie; Jan 29, 2008 at 05:19 PM // 17:19..
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Old Jan 29, 2008, 05:21 PM // 17:21   #35
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Ingame browser for guildwars2guru forums for instant QQ
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Old Jan 29, 2008, 05:29 PM // 17:29   #36
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persistent areas i CAN'T WAIT!!!!
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Old Jan 29, 2008, 05:52 PM // 17:52   #37
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I have only one hope (not so much an expectation):

That GW2 has decent skills. Emergent complexity is a good idea, but please do a professional job about coding, documenting, and maintaining skills. If their quality is the same as GW1 skills, I am afraid it will be a grand disappointment.
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Old Jan 29, 2008, 05:55 PM // 17:55   #38
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Hopefully the interactive environments from the BMP/junundu will be largely expanded.

I wan't my hammer warrior to be able to topple ruins on my foes and my ele to freeze pools of water.

Also give rangers a skill that utilises the environment to cause different conditions such as a throw dirt type effect on a dirt path or a daze effect from throwing nearby rocks. Something liek that implemented properly would make positioning much more important in game rather than a simple press 1 foe=dazed.

I'd like a few challenges added to some instances like disabling the compass so you cant see foes patrols.

And most importantly, PvE foes to use decent skillbars and AI simmilar to PvP play, making it impossible to even try to tank the game. That combined with well designed maps and skills that use your environment would make everything much more interesting in my opinion.
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Old Jan 29, 2008, 06:21 PM // 18:21   #39
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--The option to solo or form a player group for all parts of the game
--Make Heroes/henches available for instanced areas
--Map travel
--More and better dungeons/instances
--"Halfway Save Point" Outposts in longer dungeons so you can run them in two sittings or on different days if you want to or need to
--RP districts
--Better/more chat options
--Better/more storage options
--Auction House
--In-Game mail
--More random events and bosses in both instances and persistent areas (random mob types and skill sets, occasional rare bosses and drops, etc.)

More a list of hopes than what I really expect ... but we'll see.
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Old Jan 29, 2008, 06:29 PM // 18:29   #40
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I want GW2 to be alive.

I want the world to change depending on character's actions (with buildable houses, for example).

Most of all, I want quests that matter: No more kill "x" and get "y."

I want GW2 to revolutionize online gaming.
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